Bleedingthrough wrote:Btw. I would love to hear how the right way to switch to a cap mid fight is? It is so easy to attack someone if you donGÇÖt really contribute to the discussion. DonGÇÖt be shy, if I missed something and gone full ****** I will admit this, I promise.
No, you actually DON'T want to hear it which is why you're ignoring the obvious: The correct way to add a capital to an existing fight is to warp it in from wherever you have it sitting on standby with a fully functional pilot sitting in it ready to go.
You're talking like someone who wants to play with the cool kids and their caps but you clearly can't accept what is actually required to fly caps successfully in wspace.
People LOVE building caps in low end WHs, a LOT. However, 98% of people who build them there are completely wasting their time and money.
I've been in active PVP WH corps since 2009 and ask me how many fights I've seen in C1-4 WHs where there were caps involved that were ultimately won by the group fielding the caps. Go on, ask me. Spoiler alert: zero.
This is far from the number of caps ive killed in low end WHs btw.
(yes, i know they probably exist but theyre extremely rare and far between.)
Sure, call me elitist, call me a bittervet, call me whatever you like; none of it is going to change the fact that your sh!t fit T1 rigged cap with T2 mods isnt going to anything remotely useful when you warp out your logi pilots to go pick it up.
In fact, It should make it back to the fight just in time to watch your enemy start looting while casually killing it.
As for newbie corps in C5-6 space? why do you assume newbies are entitled to have all the same toys vets do?
This sense of entitlement is why no one is ever going to take you seriously. Theyre rookies, ofcorse they wont, and shouldnt, be able to do everything people who have been playing for years can!
Why should a rookie corp with toons that should realistically be running C3s in drakes expect to be able to run capital escalations the same as old corps with 100mil SP pilots?
Every game has a skill and learning curve, eve is no different.
There's nothing wrong with being a rookie corp and doing lower end content in any area of EVE and WHs are no different.
In EVE in general, and wspace especially, rookie corps should actually be rookie corps. If youre running cap escalations, hell, if you have caps at all, youre not really a rookie corp.
BTW, the best way for rookies to get into wspace is to join an existing larger corp that is well established so that they can learn from people with experience. Maybe you should try it one day.